General Changes
- Port hover now supports more types
List (shows element count)PlayerRec Room ObjectQuaternionVector3
- Player Tags
- Tags can now be added to players similar to how they could previously be added to objects
- Player tags do not yet work with all of the same objects as object tags but they will in future updates
- Ports can now be renamed on boards
- Groups of ports can now be renamed on boards
- All of the content of boards can now be deleted with a new button in the config menu
New Chips
Collision Data Get DistanceCollision Data Get ObjectCollision Data Get NormalCollision Data Get PlayerCollision Data Get PositionGet Is Private InstanceOverlapSphere- Switch Chips
Execution Integer SwitchExecution String SwitchValue Integer SwitchValue String Switch
New Objects
Explosion EmitterInvisible Collision V2
Beta Releases
Add TagAngular Velocity AddAngular Velocity SetGet Any Player with RoleGet First TagRemove TagSet Angular VelocitySpherecast
Bugs Fixed
- Scrolling event definitions on event chips is now easier
- Angular Velocity chips are now categorized in search
- Circuits values no longer reset when players join rooms
- Projectile launcher sfx origin
- Emitter V2 particle looping fixed
- The chip deletion outline is now red
Rec Room Object will now cast to and from more types- Player boards can no longer be renamed
- Comment chip now shows correctly on iOS
- Object boards now appear in better locations when used with deformable objects like trigger volumes
Links
<- Back to Releases