Breaking Changes
These changes may require you to update your rooms.
DEPRECATED Invalid Playerhas been removed- Replaced with empty player variables
DEPRECATED Creation Object Add Tagshas been removed- Replaced with a version with the same name that works better with lists
DEPRECATED Creation Object to AI Path Pointhas been removed- Replaced with
From Creation Object
- Replaced with
DEPRECATED Creation Object to AIhas been removed- Replaced with
From Creation Object
- Replaced with
Deprecations
Deprecated content will be removed in a future update.
- The
LocalPlayerSpawnedevent has been renamedDEPRECATEDLocalPlayerSpawnedand will be removed in the future
General Changes
Text V2will now default to red instead of blackText V2config fields now synchronized between players correct- Unused
Text V2config fields have been removed Emitter V2now synchronizes correctly between playersLight V2now synchronizes correctly between players- UX has been added while connecting ports to indicate whether a connection will succeed or not
- Hovering over a disconnected configurable port -> Yellow Circle
- Hovering over a disconnected non-configurable port -> Green Circle
- Drag from port -> Green Circle at Source
- To connectable port -> Green Circle at Destination
- To non-connectable port -> Invalid Icon at Destination
Log Screencorrectly saves "Show Timestamps" config optionLog Screencontrol panel has new port names- Fix
Vector3use withToStringchip - New room reset functionality has been added next to the palette next to "Send Test Event"
- New room reset currently works with the following objects with more on the way:
- KO Cola Boosts
- Pool tables
- Toggle buttons
- Costumes
- Samplers
- Holotars
- Gizmos*
On Room Resetevent which listens for room resets.- The
RoomInitializedevent is nowRoomLoaded - The
SessionInitializedevent is nowPlayerJoined
New Chips
Room ResetAdd ImpulseSet ImpulseReflect Impulse
New Objects
We added these objects with this update. Look for nodes prefixed with their names in the palette!
Dice V2