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V2.24

ยท 2 min read

General Changesโ€‹

  • Lights now use floats rather than ints
    • If you have a room currently using the int chips it will still work
    • The chips have been removed from the palette but still function in rooms which already have them
  • Cooldown on Toggle Button V2 has been reduced
    • Shooting these with weapons will now be more responsive
  • A "Can Modify with Circuits" checkbox has been added to shapes
    • You now need to check this checkbox to use Set Position or Respawn on the shape
    • It has no additional ink cost

Bugs Fixedโ€‹

  • CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
  • Tab characters no longer take hundreds of pixels on default value ports
  • Respawn node now returns true/false correctly
  • Dice V2 now works properly for all faces
  • Rotating objects in trigger volume does not trigger events
  • Players can now teleport while an impulse is being applied with a chip
  • You can now send Vector3s and Quaternions with events
  • When you break objects inside of a Trigger Volume V2 they trigger an exit
  • The picture-in-picture local player display no longer renders CV2 wires
  • Rotator Get Rotation Speed result does not depend on orientation of Rotator V2
  • Attaching and detaching from a gizmo no longer prevents objects from moving

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