General Changesโ
- Lights now use
float
s rather than int
s- If you have a room currently using the
int
chips it will still work - The chips have been removed from the palette but still function in rooms which already have them
- Cooldown on
Toggle Button V2
has been reduced- Shooting these with weapons will now be more responsive
- A "Can Modify with Circuits" checkbox has been added to shapes
- You now need to check this checkbox to use
Set Position
or Respawn
on the shape - It has no additional ink cost
Bugs Fixedโ
- CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
- Tab characters no longer take hundreds of pixels on default value ports
- Respawn node now returns true/false correctly
Dice V2
now works properly for all faces- Rotating objects in trigger volume does not trigger events
- Players can now teleport while an impulse is being applied with a chip
- You can now send
Vector3
s and Quaternion
s with events - When you break objects inside of a
Trigger Volume V2
they trigger an exit - The picture-in-picture local player display no longer renders CV2 wires
Rotator Get Rotation Speed
result does not depend on orientation of Rotator V2- Attaching and detaching from a gizmo no longer prevents objects from moving
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