Breaking Changes
These changes may require you to update your rooms.
- A new chip limit has been added. At this point only 1000 chips may be added to a room.
- We will be increasing this limit after release.
- Eventually, we hope to remove it entirely.
- See [https://discord.com/channels/193073071802941451/245702086988136448/831976672483344426](this Discord message) for more information.
- Room Reset now executes on all players.
- Room Reset no longer happens after game end.
- On Reset now fires inside of
Object Boards on room load. Play Marker for Allhas been removed fromPiston V2andRotator V2.- Creators may sync these with event senders if they wish.
General Changes
- Circuits V2 now works in non-beta rooms
- This includes using it in inventions.
Synced Event Senderis gone. You will find a toggle to set target inEvent Sender.- Existing
Synced Event Senders will be automatically upgraded with the correct targets.
- Existing
Trigger Zone V2now updates at 60FPS.- "Play for All" in
SFXhas been renamed to "Synced". - The RPC and Net meters have been combined in the Circuits V2 page of the palette.
- There is additional data in the text of the bar to differentiate between the two.
- A Chips meter has been added in the Circuits V2 page of the palette.
- The visuals for many objects have been updated:
Emitter V2Piston V2Point Light V2Rotator V2SFX V2Spot Light V2Vector Gadget
Bugs Fixed
- Broken
Object Boards,Circuit Boards,Player Boards, and broken objects withObject Boards will no longer be saved into rooms. - Chips inside of other boards can now be cloned.
Vector Gadgetis now in the "CV2 Gadgets" category of the palette.- Ports in the new port menu have been cleaned up. Every important type should now be possible. Unused ones have been removed.
From Rec Room Objectnow works correctly with all Rec Room objects.