Skip to main content

V2.11

· 2 min read

Breaking Changes

These changes may require you to update your rooms.

  • A new chip limit has been added. At this point only 1000 chips may be added to a room.
    • We will be increasing this limit after release.
    • Eventually, we hope to remove it entirely.
    • See [https://discord.com/channels/193073071802941451/245702086988136448/831976672483344426](this Discord message) for more information.
  • Room Reset now executes on all players.
  • Room Reset no longer happens after game end.
  • On Reset now fires inside of Object Boards on room load.
  • Play Marker for All has been removed from Piston V2 and Rotator V2.
    • Creators may sync these with event senders if they wish.

General Changes

  • Circuits V2 now works in non-beta rooms
    • This includes using it in inventions.
  • Synced Event Sender is gone. You will find a toggle to set target in Event Sender.
    • Existing Synced Event Senders will be automatically upgraded with the correct targets.
  • Trigger Zone V2 now updates at 60FPS.
  • "Play for All" in SFX has been renamed to "Synced".
  • The RPC and Net meters have been combined in the Circuits V2 page of the palette.
    • There is additional data in the text of the bar to differentiate between the two.
  • A Chips meter has been added in the Circuits V2 page of the palette.
  • The visuals for many objects have been updated:
    • Emitter V2
    • Piston V2
    • Point Light V2
    • Rotator V2
    • SFX V2
    • Spot Light V2
    • Vector Gadget

Bugs Fixed

  • Broken Object Boards, Circuit Boards, Player Boards, and broken objects with Object Boards will no longer be saved into rooms.
  • Chips inside of other boards can now be cloned.
  • Vector Gadget is now in the "CV2 Gadgets" category of the palette.
  • Ports in the new port menu have been cleaned up. Every important type should now be possible. Unused ones have been removed.
  • From Rec Room Object now works correctly with all Rec Room objects.

<- Back to Releases