General Changes
- Circuits V2 has been added to palette search. We've also made an overhaul of the search feature to add filters. Be sure to check it out.
- We are migrating to a new style for variable chips:
- These include get and set functionality in one chip.
- There will be one chip for each type in the palette that can be configured local or synced.
- Old style variable chips, along with
Set Value will eventually go away. - New style variables do not yet have changed events but they are coming soon.
Player Definition Board can now be used to create logic on players.- One
Player Definition Board in each room can be set to Active from the Configuration menu. - All nodes within that board will be copied into a
Player Reference Board on each player who joins the room.
- Type names now appear above ports when hovering them with the wire tool.
- Many math nodes now work with
Vector3s:Add NodeDivide NodeMultiply NodeSubtract Node
- We now support adding and removing from lists with up to 50 elements.
- Base classes are now supported in CV2. This means that many existing types can be connected directly to
Creation Object ports, including:- AI
- Button
- CreationObject
- Die
- DynamicLight
- Emitter
- LogScreen
- PatrolPoint
- Piston
- Rotator
- Sound Effect Gizmo
- Text Tool
- Toggle Button
- Trigger Volume
- Vector Gadget
- We've made a public json file describing our chips.
- Feel free to use this file on projects of your own.
- If you update the data in this file we may pull it back into the game!
New Chips
Get Local Camera ForwardGet Local Camera UpGet Forward Vector- Works with
CreationObject and Player
Get Up Vector- Works with
CreationObject and Player
Get Velocity- Works with
CreationObject and Player
Instance List<bool>Instance List<CreationObject>Instance List<float>Instance List<int>Instance List<Player>Instance List<Vector3>Lerp- Works with
Vector3 and float
List AddList All TrueList Any TrueList ConcatList ContainsList InsertList Remove AtList Remove LastList DivideList MaxList MinList MultiplyList SubtractList SumPlayer Definition BoardPlayer Left Hand PositionPlayer Right Hand PositionPlayer Left Hand Finger DirectionPlayer Right Hand Finger DirectionPlayer Left Hand VelocityPlayer Right Hand VelocityTime Get Precise SecondsTime Get Universal SecondsTime Get Universal TimeVariable (AI)Variable (Combatant)Variable (CreationObject)Variable (bool)Variable (float)Variable (int)Variable (List<bool>)Variable (List<CreationObject>)Variable (List<float>)Variable (List<int>)Variable (List<Player>)Variable (List<Vector3>)Variable (Player)Variable (string)Variable (Vector3)Vector3 CrossVector3 DotVector3 NormalizeVector3 Scale
Bugs Fixed
- If you fail to spawn a
Self Chip or Circuit Board (or any other chip) spawning additional chips is now possible again. - Hovering over ports will no longer clear their default values.
Links
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