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V2.25

· 2 min read

General Changes

  • A new Color type has been added to the game.
    • Many chips which worked with int color indices now work with Color too.
    • int indices will slowly be removed over the next few months (without breaking any rooms).
  • To help with debugging, CV2 wires will now flash when they are used.
    • Enable and disable the different types of wire flash in Settings.
    • Execution Flash is enabled by default, while Data Flash is disabled, to keep the visual noise down.
    • Hover over an output port to see the path of wires from which its value is derived.

New Chips

  • Color Variable (beta)
  • List<Color> Variable (beta)
  • Color Constant (beta)
  • Emitter Set Color V2 (beta)
  • Light Set Color V2 (beta)
  • Text Set Color V2 (beta)
  • Player Left Hand Thumb Direction
  • Player Right Hand Thumb Direction
  • Spherecast (beta)
  • Text Get Text

Beta Releases

  • Clear Subtitle
  • Show Local Subtitle
  • Costume type
  • Ground Vehicle type
  • Interaction Volume type
  • Seat type
  • Trigger Handle type

Bugs Fixed

  • Number parsing no longer depends on culture.
    • Strings with commas or periods will be parsed the same no matter where you are playing.
  • Get Velocity chip now reports proper velocity while objects are being held.
  • Fixed an issue where equipping costumes rapidly could crash players.
  • Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind.
  • Fixed a bug where circuit boards would lose their ports after editing them and saving the room.

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