Breaking Changes
These changes may require you to update your rooms.
- The exec port has been removed from
Get All Players. Rand Intchip is now inclusive.- Some chips and objects are now automatically networked. Please note that automatic networking comes at an increased heat cost if used.
SFX V2now plays for everyone by default but has an option to disable synchronization.- Markers on
Piston V2andRotator V2also fire events for everyone by default but have an option to disable synchronization. Piston V2,Rotator V2, andSFX V2can now be played by anyone and networking will be done automatically.- Networked operations now expend additional network heat.
- RPCs (some object chips) and synced events are now limited at 5-per frame.
- You can find a new RPC meter in the CV2 page of the palette.
- Impulse and reset chips are now networked automatically.
- All chips with exec ports now expend additional CPU heat.
- List variables are now empty by default rather than null.
- CV2 gizmos now obey the global gizmo play toggle.
The following chips have had CPU heat raised beyond the default:
Button Set TextCreation Object Add TagsCreation Object Get All With TagCreation Object Get TagsCreation Object Remove TagsDelayEvent ReceiverEvent SenderFor EachForGet All PlayersList AddList ConcatList InsertRemove AtList Remove LastLog StringMake ListParse BoolParse FloatParse IntPlayer Add RolePlayer Remove RolePrompt Local PlayerReset ObjectReset RoomShow NotificationString FormatSubstringText Set TextTrigger Volume Get Filter TagsTrigger Volume Set Filter TagsTrigger Volume Get ObjectsTrigger Volume Get PlayerTo String
The following chips have had net raised heat beyond the default:
Creation Object Add TagsCreation Object Remove TagsPlayer Add RolePlayer Remove RoleReset ObjectReset RoomRandom From List
Deprecations
Deprecated content will be removed in a future update.
The following chips have been deprecated:
Instance AIInstance BoolInstance CombatantInstance Creation ObjectInstance FloatInstance IntInstance List<bool>Instance List<CreationObject>Instance List<Float>Instance List<Int>Instance List<Player>Instance List<String>Instance List<Vector3>Instance PlayerInstance StringInstance Vector3Synced AISynced BoolSynced CombatantSynced CreationObjectSynced FloatSynced IntSynced PlayerSynced StringSynced Vector3Set ValueValue Changed
General Changes
- The multiple
InandOutchips inside of other chips have been changed into singleInandOutbusses. - Recently used chips will now sort closer to the top of palette search.
- Most events in objects now run for everyone. Filter chips have been added after the events to try to pick a best player to run for.
- Type name billboarding has been improved on both VR and screens.
- The billboards are a more suitable size for screens.
- The billboards no longer rotate with your head or move around as much while moving your head in VR.
- All CV2 objects can now be found in a new CV2 Gadgets filter in the palette.
Creation Objectis nowRec Room Object.
New Chips
If Local Player Should Run
Bugs Fixed
- Log string channel configurations now sync correctly
- Some exceptions are fixed on the CV2 palette page
- Some exceptions are fixed with the
Player Get Equipped Objectschip Player Reference Boards are no longer be left behind in rooms when players leaveToggle Button V2has correct Pressed and Released data for all players.- Ports on the
Delaychip have been arranged into the correct order. Control Panels can now be deleted if their objects are also being deleted.Dice Get Resultnow returns abool.Piston V2,Rotator V2,Emitter V2andSpawner V2now have the correct default tags.- Chip previews now always have the correct name
- Some edge cases encountered when undoing deletion or addition of chips have been fixed
- Chips no longer accidentally end up inside/outside of other chips during undo
- Undoing deletion/addition of objects with control panels is more stable
- Event definitions no longer disappear sometimes when inside of circuit boards or control panels
Get Forward Vector,Get Up VectorandGet Velocitychips all work correctly.- Log string messages are now purified for junior players.
- The insides of object boards are now neat and snapped to grids.