V2.27
General Changes
- Port hover now supports more types- List(shows element count)
- Player
- Rec Room Object
- Quaternion
- Vector3
 
- Player Tags- Tags can now be added to players similar to how they could previously be added to objects
- Player tags do not yet work with all of the same objects as object tags but they will in future updates
 
- Ports can now be renamed on boards
- Groups of ports can now be renamed on boards
- All of the content of boards can now be deleted with a new button in the config menu
New Chips
- Collision Data Get Distance
- Collision Data Get Object
- Collision Data Get Normal
- Collision Data Get Player
- Collision Data Get Position
- Get Is Private Instance
- OverlapSphere
- Switch Chips- Execution Integer Switch
- Execution String Switch
- Value Integer Switch
- Value String Switch
 
New Objects
- Explosion Emitter
- Invisible Collision V2
Beta Releases
- Add Tag
- Angular Velocity Add
- Angular Velocity Set
- Get Any Player with Role
- Get First Tag
- Remove Tag
- Set Angular Velocity
- Spherecast
Bugs Fixed
- Scrolling event definitions on event chips is now easier
- Angular Velocity chips are now categorized in search
- Circuits values no longer reset when players join rooms
- Projectile launcher sfx origin
- Emitter V2 particle looping fixed
- The chip deletion outline is now red
- Rec Room Objectwill now cast to and from more types
- Player boards can no longer be renamed
- Comment chip now shows correctly on iOS
- Object boards now appear in better locations when used with deformable objects like trigger volumes
Links
<- Back to Releases