V2.25
General Changes
- A new Colortype has been added to the game.- Many chips which worked with intcolor indices now work withColortoo.
- intindices will slowly be removed over the next few months (without breaking any rooms).
 
- To help with debugging, CV2 wires will now flash when they are used.- Enable and disable the different types of wire flash in Settings.
- Execution Flash is enabled by default, while Data Flash is disabled, to keep the visual noise down.
- Hover over an output port to see the path of wires from which its value is derived.
 
New Chips
- Color Variable(beta)
- List<Color> Variable(beta)
- Color Constant(beta)
- Emitter Set Color V2(beta)
- Light Set Color V2(beta)
- Text Set Color V2(beta)
- Player Left Hand Thumb Direction
- Player Right Hand Thumb Direction
- Spherecast(beta)
- Text Get Text
Beta Releases
- Clear Subtitle
- Show Local Subtitle
- Costumetype
- Ground Vehicletype
- Interaction Volumetype
- Seattype
- Trigger Handletype
Bugs Fixed
- Number parsing no longer depends on culture.- Strings with commas or periods will be parsed the same no matter where you are playing.
 
- Get Velocitychip now reports proper velocity while objects are being held.
- Fixed an issue where equipping costumes rapidly could crash players.
- Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind.
- Fixed a bug where circuit boards would lose their ports after editing them and saving the room.
Links
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