V2.11
Breaking Changes
These changes may require you to update your rooms.
- A new chip limit has been added. At this point only 1000 chips may be added to a room.- We will be increasing this limit after release.
- Eventually, we hope to remove it entirely.
- See [https://discord.com/channels/193073071802941451/245702086988136448/831976672483344426](this Discord message) for more information.
 
- Room Reset now executes on all players.
- Room Reset no longer happens after game end.
- On Reset now fires inside of Object Boards on room load.
- Play Marker for Allhas been removed from- Piston V2and- Rotator V2.- Creators may sync these with event senders if they wish.
 
General Changes
- Circuits V2 now works in non-beta rooms- This includes using it in inventions.
 
- Synced Event Senderis gone. You will find a toggle to set target in- Event Sender.- Existing Synced Event Senders will be automatically upgraded with the correct targets.
 
- Existing 
- Trigger Zone V2now updates at 60FPS.
- "Play for All" in SFXhas been renamed to "Synced".
- The RPC and Net meters have been combined in the Circuits V2 page of the palette.- There is additional data in the text of the bar to differentiate between the two.
 
- A Chips meter has been added in the Circuits V2 page of the palette.
- The visuals for many objects have been updated:- Emitter V2
- Piston V2
- Point Light V2
- Rotator V2
- SFX V2
- Spot Light V2
- Vector Gadget
 
Bugs Fixed
- Broken Object Boards,Circuit Boards,Player Boards, and broken objects withObject Boards will no longer be saved into rooms.
- Chips inside of other boards can now be cloned.
- Vector Gadgetis now in the "CV2 Gadgets" category of the palette.
- Ports in the new port menu have been cleaned up. Every important type should now be possible. Unused ones have been removed.
- From Rec Room Objectnow works correctly with all Rec Room objects.