V2.10
Breaking Changes
These changes may require you to update your rooms.
- The exec port has been removed from Get All Players.
- Rand Intchip is now inclusive.
- Some chips and objects are now automatically networked. Please note that automatic networking comes at an increased heat cost if used.
- SFX V2now plays for everyone by default but has an option to disable synchronization.
- Markers on Piston V2andRotator V2also fire events for everyone by default but have an option to disable synchronization.
- Piston V2,- Rotator V2, and- SFX V2can now be played by anyone and networking will be done automatically.
- Networked operations now expend additional network heat.
- RPCs (some object chips) and synced events are now limited at 5-per frame.- You can find a new RPC meter in the CV2 page of the palette.
 
- Impulse and reset chips are now networked automatically.
- All chips with exec ports now expend additional CPU heat.
- List variables are now empty by default rather than null.
- CV2 gizmos now obey the global gizmo play toggle.
The following chips have had CPU heat raised beyond the default:
- Button Set Text
- Creation Object Add Tags
- Creation Object Get All With Tag
- Creation Object Get Tags
- Creation Object Remove Tags
- Delay
- Event Receiver
- Event Sender
- For Each
- For
- Get All Players
- List Add
- List Concat
- List Insert
- Remove At
- List Remove Last
- Log String
- Make List
- Parse Bool
- Parse Float
- Parse Int
- Player Add Role
- Player Remove Role
- Prompt Local Player
- Reset Object
- Reset Room
- Show Notification
- String Format
- Substring
- Text Set Text
- Trigger Volume Get Filter Tags
- Trigger Volume Set Filter Tags
- Trigger Volume Get Objects
- Trigger Volume Get Player
- To String
The following chips have had net raised heat beyond the default:
- Creation Object Add Tags
- Creation Object Remove Tags
- Player Add Role
- Player Remove Role
- Reset Object
- Reset Room
- Random From List
Deprecations
Deprecated content will be removed in a future update.
The following chips have been deprecated:
- Instance AI
- Instance Bool
- Instance Combatant
- Instance Creation Object
- Instance Float
- Instance Int
- Instance List<bool>
- Instance List<CreationObject>
- Instance List<Float>
- Instance List<Int>
- Instance List<Player>
- Instance List<String>
- Instance List<Vector3>
- Instance Player
- Instance String
- Instance Vector3
- Synced AI
- Synced Bool
- Synced Combatant
- Synced CreationObject
- Synced Float
- Synced Int
- Synced Player
- Synced String
- Synced Vector3
- Set Value
- Value Changed
General Changes
- The multiple InandOutchips inside of other chips have been changed into singleInandOutbusses.
- Recently used chips will now sort closer to the top of palette search.
- Most events in objects now run for everyone. Filter chips have been added after the events to try to pick a best player to run for.
- Type name billboarding has been improved on both VR and screens.- The billboards are a more suitable size for screens.
- The billboards no longer rotate with your head or move around as much while moving your head in VR.
 
- All CV2 objects can now be found in a new CV2 Gadgets filter in the palette.
- Creation Objectis now- Rec Room Object.
New Chips
- If Local Player Should Run
Bugs Fixed
- Log string channel configurations now sync correctly
- Some exceptions are fixed on the CV2 palette page
- Some exceptions are fixed with the Player Get Equipped Objectschip
- Player Reference Boards are no longer be left behind in rooms when players leave
- Toggle Button V2has correct Pressed and Released data for all players.
- Ports on the Delaychip have been arranged into the correct order.
- Control Panels can now be deleted if their objects are also being deleted.
- Dice Get Resultnow returns a- bool.
- Piston V2,- Rotator V2,- Emitter V2and- Spawner V2now have the correct default tags.
- Chip previews now always have the correct name
- Some edge cases encountered when undoing deletion or addition of chips have been fixed- Chips no longer accidentally end up inside/outside of other chips during undo
- Undoing deletion/addition of objects with control panels is more stable
 
- Event definitions no longer disappear sometimes when inside of circuit boards or control panels
- Get Forward Vector,- Get Up Vectorand- Get Velocitychips all work correctly.
- Log string messages are now purified for junior players.
- The insides of object boards are now neat and snapped to grids.