V2.8
General Changes
- Circuits V2 has been added to palette search. We've also made an overhaul of the search feature to add filters. Be sure to check it out.
- We are migrating to a new style for variable chips:- These include get and set functionality in one chip.
- There will be one chip for each type in the palette that can be configured local or synced.
- Old style variable chips, along with Set Valuewill eventually go away.
- New style variables do not yet have changed events but they are coming soon.
 
- Player Definition Boardcan now be used to create logic on players.- One Player Definition Boardin each room can be set to Active from the Configuration menu.
- All nodes within that board will be copied into a Player Reference Boardon each player who joins the room.
 
- Type names now appear above ports when hovering them with the wire tool.
- Many math nodes now work with Vector3s:- Add Node
- Divide Node
- Multiply Node
- Subtract Node
 
- We now support adding and removing from lists with up to 50 elements.
- Base classes are now supported in CV2. This means that many existing types can be connected directly to Creation Objectports, including:- AI
- Button
- CreationObject
- Die
- DynamicLight
- Emitter
- LogScreen
- PatrolPoint
- Piston
- Rotator
- Sound Effect Gizmo
- Text Tool
- Toggle Button
- Trigger Volume
- Vector Gadget
 
- We've made a public json file describing our chips.- Feel free to use this file on projects of your own.
- If you update the data in this file we may pull it back into the game!
 
New Chips
- Get Local Camera Forward
- Get Local Camera Up
- Get Forward Vector- Works with CreationObjectandPlayer
 
- Get Up Vector- Works with CreationObjectandPlayer
 
- Get Velocity- Works with CreationObjectandPlayer
 
- Instance List<bool>
- Instance List<CreationObject>
- Instance List<float>
- Instance List<int>
- Instance List<Player>
- Instance List<Vector3>
- Lerp- Works with Vector3andfloat
 
- List Add
- List All True
- List Any True
- List Concat
- List Contains
- List Insert
- List Remove At
- List Remove Last
- List Divide
- List Max
- List Min
- List Multiply
- List Subtract
- List Sum
- Player Definition Board
- Player Left Hand Position
- Player Right Hand Position
- Player Left Hand Finger Direction
- Player Right Hand Finger Direction
- Player Left Hand Velocity
- Player Right Hand Velocity
- Time Get Precise Seconds
- Time Get Universal Seconds
- Time Get Universal Time
- Variable (AI)
- Variable (Combatant)
- Variable (CreationObject)
- Variable (bool)
- Variable (float)
- Variable (int)
- Variable (List<bool>)
- Variable (List<CreationObject>)
- Variable (List<float>)
- Variable (List<int>)
- Variable (List<Player>)
- Variable (List<Vector3>)
- Variable (Player)
- Variable (string)
- Variable (Vector3)
- Vector3 Cross
- Vector3 Dot
- Vector3 Normalize
- Vector3 Scale
Bugs Fixed
- If you fail to spawn a Self ChiporCircuit Board(or any other chip) spawning additional chips is now possible again.
- Hovering over ports will no longer clear their default values.
Links
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